The towns all have guards blocking the exit, and you need to complete a menial NPC quest to get the pass needed to progress. The difficulty is toned down a bit compared to GGA, and is more in the area of Goemon 2's difficulty level. Also the stages are timed, and there's no health pickups laying around or dropped from enemies. It's graphics are pretty good for a 2D PSX game with 3D polygons, but not quite not as good looking as the N64 games.Įach world follows the formula of 2 stages, then a town, then another stage, followed by a castle stage with a boss at the end, and every odd world has an Impact battle. It doesn't try to do anything new at all, it's basically just more of the same, which is great. This game feels just like a carbon copy of SNES Goemon 2 and 4 and Goemon's Great Adventure. This is one of the last of the classic-styled 2D Goemon platformers.
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